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Trivia/Oddities/Quirks

Last updated 3.20.21

This page is being restuctured to include more information about other versions, therefore facts may be shifted around in the future.

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[General]   [Alpha]   [Beta]   [Release]

General

All Versions*

Right-clicking a stack of items or blocks while in any inventory GUI will only select half of the blocks in the stack, making it easier to split large stacks into smaller divisions. When doing this with a stack of an odd number, you will always get the larger quantity.

Cows and wolves have rather flat heads when viewed from the side.

Pre Beta 1.8

The sun actually rises in the north and sets in the south as opposed to the east-west of later versions, which is more accurate to real life.

Coal and charcoal use the same texture.

Upon creating a new world the game will spawn you on the nearest beach closest to 0,0 (x,y). If 0,0 is on a beach, you will spawn on 0,0.


Alpha

Alpha 1.1.2_01

This is the last version before a new world generation system, and most importantly, biomes were introduced.

When creating a world, there is a possibility to generate a world in "winter mode," which appears to be stuck with perpetual snowfall.

There is no built in screenshot function. You must run a seperate utility such as Fraps to obtain screenshots.

Alpha 1.2.6

This update introduced biomes, and what most people have come to refer to as "beta" terrain.

The terrain generation appears to generate more organic "blob-like" terrain as opposed to the hexagonal-quilted "fractal-based" terrain of later versions. These effects can be seen through the use of a map viewer such as MCMap.


Beta

Beta 1.6.x

Tall grass was introduced in this version. Occassionally, hue of tall grass appears to vary randomly producing an interesting effect as show in Fig.1.


Fig.1: Variable tall grass hues in a plains biome, the edge of a desert on the right, and subtle transition to a forest in the background.

This is the last version to use the old cobblestone texture, and where sheep and tnt can be punched to obtain wool and detonate, respectively.

Beta 1.7.x

The animation of the player model in the inventory GUI will appear choppy for some reason.

When riding a pig, boat, minecart, the player model will appear in that position on the inventory screen. Sometimes, when wearing leggings, the model will appear glitched-the player will appear sitting, but the leggings will appear upright as if the player was standing normally. (Fig. 2) Occasionally, the opposite will happen. The leggings model will remain "sitting" even though the player no longer is.


Fig. 2: Inventory armor model glitch in action.

Visually, Ghast projectiles appear to be snowballs that have been incinerated.

Water and lava have randomly generated textures. This is why water and lava is not animated when using texture packs without MCPatcher or Optifine installed. Occasionally, when loading a world where the current player position is close to lava, the lava may appear a flat shade of red before the random textures generate. Saddles are non-renewable.

Killing a pig wearing a saddle will not drop it.

Sheep can be dyed different colors, but will not eat to regrow their wool.

Pumpkins are non-renewable, as pumpkin seeds were not introduced until beta 1.8.

Fences must have a block below them in order to be placed, even if the player attempts to place them against another fence block. Fences will also not visually connect to blocks other than fences.

Clocks are composed of two textures: dial.png, found in the "misc" folder of the minecraft.jar or texture pack, and the clock "casing" found in the items.png in the "gui" folder. The game appears to place the dial.png inside the magenta area of the "casing" texture and rotate/redraw it (while still maintaining the same pixel density) depending on the time of day.

Slimes are extremely rare as they only spawn underground in certain "slime-chunks." Often they will not drop anything when killed, making slimeballs difficult to obtain.

Cocoa beans are rare and nonrenewable, being found only in dungeons.

All dye items are actually subsets of squid ink as evidenced through inventory editors such as TooManyItems.

Although the cobblestone texture was changed in beta 1.7, mossy cobblestone (referred to as "Moss stone" in-game) and the furnace textures still seem to be based off the old texture.

The red needle of the compass item appears to be generated by the game, and seems to match the pixel density of item.png in the game's assets. When using a higher resolution texture pack, the needle will also be higher resolution.

Though not appearing to be random like water and lava, the animated texture of the inside of a nether portal also appears to be hard-coded into the game, and will appear even when using a texture pack, unless the pack includes a "custom_portal.png" and optifine/mcpatcher is installed.

Of the two choices of flowers available, the yellow variety is referred to simply as "flower," even though they appear to be dandelions, while the roses are actually called roses.

Beta 1.8

The version text in the top left corner makes a return in this version.

The world generation system was changed again, introducing such loved features like tiagas generating next to deserts.

Funnily enough, a bug cause tiagas to generate without snow.


Release

This section is coming soon. Please check back later.


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